Can Fuz2 counts drop?

Vernon Schryver
Thu Jul 11 20:12:26 UTC 2002

> From: Tim Wicinski <>

> 	X-DCC-meer-Metrics: 1035; Body=1 Fuz1=1 Fuz2=25

> ...
> I extract the full message and pipe their message via dccproc locally, but
> pointing to the same dcc server. I get this:
> ns2_tim:[1126] showlong | dccproc -Q -C
> X-DCC-meer-Metrics: 1011; Body=0 Fuz1=0 Fuz2=23
> ...

Are you sure it's the same server?  Judging from the two X-DCC headers,
te first server had server-ID 1035 while the second has server-ID 1011.

> So can the counts drop?   

I can't think of a way in which Fuz counts could drop for a currently
active spew that has reached the server's dccd -t threshold.  See also
`/var/dcc/libexec/dblist -Hv | head`.  Old spews are eventually
forgotten, but that sends their counts to zero.

In version 1.1.5, you can use
`dblist -C "Fuz2 506e5626 775518ea 1d79e611 0d04b91e"` to look 
at the relevant database entries.  In preceding versions, something
like `dblist -vH | grep -B6 "506e5626 775518ea 1d79e611 0d04b91e`
works, if you have enough patience.

By the way, anyone running a busy server should consider assigning
and using a client-ID (or IDs) for local clients.  Starting with
version 1.1.3, the default value of `dccd -u` is tied to the anonymous
client rate limit DCCD_RL_FREE to reduce bursts of messages (and their
associated refusals to answer) like these:

... dccd[37790]: 24 requests/sec are too many from anonymous 143.166...

Delaying anonymous clients by 50 milliseconds is harmless when they
are far away, but it can slow them down when they are local.

If you have a busy system, you probably don't want to risk hitting
the anonymous client rate limits in your server.  That is another
reason to use client-IDs.

To use client-IDs,

  - pick numbers at least as large as 32768 and given them passwords
      in /var/dcc/ids

  - install the client-ID and password in your /var/dcc/map file,
      for example by
         cdcc "add localhost RTT-1000    32768 secret"

The "RTT-1000" adjustment makes your DCC clients prefer your server by
1000 milliseconds.

Vernon Schryver

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