Frank Black
frank.black@ironhillhardware.com
Sat Feb 4 11:14:23 UTC 2006
Vernon, > You are right. > but network hassles are the most common cause of problems reaching the > public servers, > but that also is fixed with a local server. > > also, below 100K messages/day, it is best to use the public DCC servers. > At 1 Mmsgs/day you must run your own, usually private server or servers. > The DoS defenses start delaying responses to clients that make > more than 100K requests/day and will ignore most requests at 1 M/day. > At 1 M/day, you'll also get nagging notes from me and eventually > be added to the blacklist used by the public servers and so see > them disappear for your DCC clients. OK. Looks like I'm headed for setting up some servers then. > More public DCC servers are always welcome and needed. > A public server must keep up with the updates. It also needs at least 2 > or > 3 GByte of RAM (private servers today need at least 2 GByte and can > use more). 4 GByte is not too many. There are also a few minor > cron scripts related to sharing data about giant clients and that > blacklist. Excellent. 4GB is not a problem - we are primarily a hardware company, so that's one thing I can get a lot of! Any advice on how much bandwidth and CPU a public server uses? What information do you need from me in order to add my servers to the public rotation? (Or, I guess a better question might be, what's my next step?) Thanks. -- Frank Black Lead System Administrator Iron Hill, LLC
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